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Previously known as Atom Shell, Electron is a free and open-source GUI framework that gives developers the possibility to build cross-platforms applications using HTML, CSS and JavaScript code. It takes advantage of the frontend and backend modules that were originally made for web apps, namely the Node.js runtime and Chromium web browser.
Some well-known projects created with Electron are Atom, Nylas N1, GitKraken, GitHub Desktop, and Visual Studio Code, the latter being Microsoft's very own source code editor. Actually, the developers behind Electron are behind Atom too. Besides Windows, compatibility extends to MacOS and Linux.
Create native, cross-platform desktop apps with ease
As far as the structure is concerned, Electron generally consists of three components: package.json (metadata, contains the app name and version), main.js (the main process, which creates windows and handles system-related events), and index.html (GUI, the webpage to display. After making these files, they should be moved to the "electron/resources/app" directory.
Complete Electron documentation and development details can be inspected on GitHub, including a quick start guide and application distribution details. Furthermore, you can download Electron API demos from Softpedia, which provide an insight of the basic Electron building features in a highly intuitive and stylish interface, including code snippets and live demos.
Has feature-rich developer documentation
To distribute your app with Electron, you need to download Electron's prebuilt binaries from this page. The GUI framework can be accessed via the electron.exe file (on Windows only), which brings up a user-friendly interface and shows a command that you can enter in the console to run your app. Alternative, you can drag and drop it in this window.
To sum it up, Electron provides a clean and intuitive interface for developing desktop applications with the aid of HTML, CSS and JavaScript. It's free, open source and well-documented.

 

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Electron 5.4.1446

Electron is a free and open source framework for building cross-platform desktop applications with JavaScript, HTML and CSS. It’s made of two parts: the “shell”, a runtime environment for rendering HTML and JavaScript within a web browser, and the “renderer”, which is where the application logic resides.
Packaged app distribution can be achieved through the use of a special Electron binary built from source code. To build the binary, you need to install the required prerequisites:
Windows
– Node.js 6.x or later
– Git 1.8 or later
– a build tool (such as Visual Studio 2017 or Visual Studio Code)
MacOS
– Xcode 10 or later
– command line tools
Linux
– Node.js 6.x or later
– Java 8
Building a binary

Start the Electron application using the electron command-line tool, then drag and drop the app’s directory to the directory where the “electron/resources/app” directory should be placed.
To check the creation of the app directory, you can view the “resources” directory inside the executable app.

If you’d like to configure a custom build process, you can create your own electron.json file and use it to build the application with different command-line arguments. To obtain electron.json, type in electron.exe –help into the command prompt, which opens up a user interface that you can use to make changes to the application’s settings.

As for the tools that are required to build Electron, these are:

Node.js
Git
Visual Studio 2017 or Visual Studio Code

The node.js runtime
Electron’s shell uses Node.js as a runtime. If you want to run it on a different platform, it’s preferable to use Node.js because it can be run on both the macOS and Windows operating systems. The Windows version of the Node.js runtime is based on the full node version, but the macOS one is based on the limited version.
The installation is straight forward. If you’re on Windows, you need to download and install the latest version of the node.js runtime.
If you’re on macOS, you can install Node.js and the node-waf (Node.js Waf) tool in a single go using the following command:

$ sudo npm install -g node-waf

The installation for macOS should ask you to choose between the limited and

Electron 5.4.1446 Crack+ Activation For Windows

FRAMEBUFFER 8 bit unsigned integer register: the frame buffer used for drawing on the screen (the same as YPbPr). It is 8-bit on the ZAXIS (and BYTE-order on the YAXIS) and 64-bit on the XYAXIS. It has 32 registers:
* RGB: red, green, and blue
* Y: the height of the window
* YCbCr: all Y,Cb, and Cr.
KEYREGION Add rectangle.
KEYRECT Create rectangle
KEYWINDOW Destroy window
KEYPARAM Create string
KEYLABEL Set label
KEYSTARTSTART start: specify the index of the first mouse click. (Just like KEYLASTLAST).
KEYLASTLAST last: if the start is specified, specify the index of the last mouse click.
KEYACTIONTYPE Set action type
KEYACTIONTYPEY Type action on a Y coordinate
KEYACTIONTYPECbType Type action on a Cb (chroma) coordinate
KEYACTIONTYPESaType Type action on a Sa (saturation) coordinate
KEYACTIONTYPEX Type action on a X coordinate
KEYANIMATIONTYPE Set animation type
KEYANIMATIONTYPEY Set animation on a Y coordinate
KEYANIMATIONTYPECbType Set animation on a Cb (chroma) coordinate
KEYANIMATIONTYPESaType Set animation on a Sa (saturation) coordinate
KEYARRAYSET Set arrays
KEYARRAYBEGIN
KEYARRAYSET
KEYARRAYEND
KEYARRAYBEGIN/SET/END { KEYARRAY }
KEYARRAYBEGIN/SET/END { KEYARRAY }
KEYARRAYIF
KEYARRAYIF/TEST { IF }
KEYARRAYELSE
KEYARRAYELSE/TEST { ELSE }
KEYARRAYEND/IF
KEYARRAYEND/IF
KEYARRAYEND { UNDEFINED }
KEYASHLIST
KEYASHLIST/NEW/END
KEYASHLIST/NEW
KEYASHLIST/TEST
KEYASHLIST/SET
KEYASHLIST/SET/END { UNDEFINED }
KEYASHLIST/BEGIN/END { UNDEFINED }
KEYASHLIST/DELETE/END { UNDEFINED }
KEYASHLIST/
77a5ca646e

Electron 5.4.1446

Electron is a cross-platform GUI framework, which runs on Windows, macOS, and Linux systems. It relies on Node.js to provide the development environment and Chromium as a web browser, although it can be also used standalone. The GUI framework has a lot of features. As mentioned earlier, it’s based on the Electron runtime, which makes it easy to package an app. This GUI app can be distributed through several software portals.
Moreover, Electron allows to build applications from scratch or with the aid of a boilerplate. In this case, it will start a web server (webpack-dev-server) and install dependencies. Because Electron uses Chromium, it’s available on Windows, macOS, and Linux.
To find more information on this GUI framework, you can go directly to the GitHub page of this solution.
Usability:
To package an application with Electron, create the following files:

package.json: This file contains the details of your application. It is used to index the files, to add applications, and to know the application version.
main.js: This file is the main process, which creates windows and handles system-related events.
index.html: It’s the GUI, the web browser’s parent.

For more information on Electron and its component structure, please refer to the GitHub page, the Electron documentation, and the README of Atom’s source code.
Following is a simple demo application for Electron:
var app = require(‘app’);

var BrowserWindow = require(‘browser-window’);

var mainWindow = new BrowserWindow({
title: ‘Hello Electron!’,
width: 600,
height: 300
});

app.on(‘ready’, function() {
mainWindow.show();
mainWindow.on(‘closed’, function() {
mainWindow = null;
});
});

app.on(‘window-all-closed’, function() {
app.quit();
});

app.on(‘activate’, function() {
app.sources.forEach(function(source) {
source.requestAllContents();
});
});

To package your application with Electron, install dependencies, and run the following

What’s New in the Electron?

In this course, you will learn to build electron applications with the popular Angular 4 framework. We will start with a quick introduction to Electron and then dive into creating a new application with Angular 4.
To speed up the development process, we will utilize a framework called Yeoman that allows us to quickly scaffold our application.
Creating a single page app:
With the help of Yeoman, we will build a basic electron application that creates a single page app. The user can open the application with a bookmark.
Creating a simple menu:
With Yeoman, we will create a simple menu and a new page, where a user can click on an option to navigate to another page.
Creating a custom dialog:
We will create a custom dialog with material design.
Creating a lock screen:
We will create a lock screen with Angular 4.

published:11 Oct 2018

views:717

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DownloadElectron(Electron for Windows) Free |

published:24 May 2017

Electron.io – Electron on Electron

Electron.io is a free online resource and community that can help you build cross-platform desktop apps using Electron.
For the first part of the series, we will start by looking at the basics of Electron.
Through an introduction of the project and background on the team we will explain the Electron VirtualBox and the electron-builder to build an App.
See below for related links, live demos, blog posts and live chat information.

How to create and use a Cross Platform desktop application using Electron and Java

electron-javapackage – JavaPackage for Electron

electron-javapackage is a JavaPackage for Electron which simplifies the use of java code in Electron app. Just include the JavaPackage as a dependency in your app and start using java code in your Electron app.

Electron

Electron is an open-source framework that enables the creation of cross-platform desktop applications using HTML, CSS and JavaScript code. It takes advantage of the frontend and backend modules that were originally made for web apps, namely the Node.js runtime and Chromium web browser.

Some well-known projects created with Electron are Atom, Nylas N1, GitKraken, GitHub Desktop, and Visual Studio Code, the latter being Microsoft’s very own source code editor. Actually, the developers behind Electron are behind Atom too. Besides Windows, compatibility extends to MacOS and Linux.

Why? Why should we use Electron?

electron

System Requirements:

Minimum:
OS: Windows XP SP3 or later
Windows XP SP3 or later Processor: Intel® Core™ 2 Duo E6600
Intel® Core™ 2 Duo E6600 Memory: 2 GB RAM
2 GB RAM Graphics: Intel® HD Graphics 2400, NVIDIA® GeForce 9600 or later, AMD® Radeon™ HD 3650, Intel® GMA HD Graphics 4000
Intel® HD Graphics 2400, NVIDIA® GeForce 9600 or later, AMD® Radeon™ HD 3650, Intel® GMA HD Graphics 4000 Hard Drive: 15

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